If a standing person fits in between the bottom axis and the curve at the point on the horizontal axis labeled 2 then that person is at 200m. If a person is 100m away he will fit in between the bottom axis and the curve at the marker on the horizontal axis labeled "1." It will look like this. The numbers on the horizontal axis should be multiplied by 100 to get the correct value. The horizontal axis represents how far away that person is in meters. The vertical axis represents how tall a person is in meters. This is the curved line with numbers labeled on them. The VSS' scope has a built-in range finder. However, with the VSS there is typically an easier way. From this and knowing a general area of where the person is standing on the map you can work out a rough estimate of how far the person is. The map when you are running around is always centered on your player so the edges of the small map is always 200m away. The big box when you press M and look at the big map is composed of a 10x10 of white boxes so 1km x 1km. So on and so on.īut how do you know what distance they are at? One way is to use the map in game. If at 200m, you want to line up where you want to hit them with the second chevron. If a person is at exactly 100m you are going to want to line up where you want to hit them with the first chevron. I have taken out the horizontal ticks as they are used for wind and occasionally horizontal ranging, which isn't as important to this game.Įach of the triangles represent different distances where if you shoot, the bullet will be dead center on it when at that specific distance. Here is the scope of the VSS put onto a white background.
![xscope change guide color xscope change guide color](http://lednique.com/wp/wp-content/uploads/2018/08/LumexLEDColorGuide.png)
Some of you may already know this from using them in real life or in something like Arma.
![xscope change guide color xscope change guide color](https://i.pinimg.com/originals/65/3e/d1/653ed1d088cde889f4285fca8328cef1.jpg)
XSCOPE CHANGE GUIDE COLOR HOW TO
Just to give a quick text guide of how to use the VSS's different "triangles" and the range finder that it has available on its built-in scope.